Face Mocap to MGear Rig
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0
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337
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September 21, 2021
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EPİC Manngeuin and RBF Manager ( I couldn't run)
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0
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357
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September 20, 2021
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Modifying the geometry while already rigged
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2
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870
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September 3, 2021
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Head Squash and Strecht
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1
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732
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August 31, 2021
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Non Planar Joint Chains and Components
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0
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352
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August 26, 2021
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Question about mGear matrix constraint
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15
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2335
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August 25, 2021
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Connect Synoptic's IK/FK arm button to custom arm
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3
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409
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July 28, 2021
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Choosing between World Up Y or Z?
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3
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878
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July 13, 2021
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When do you use uniform scaling?
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3
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767
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July 4, 2021
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A pose question?
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4
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583
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June 28, 2021
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Squash and stretch
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1
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729
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June 26, 2021
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Unwanted Leg Pop Stretching behaviour
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1
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418
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June 26, 2021
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Guide Naming rules question
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5
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707
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June 24, 2021
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Spine joints exact placement
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2
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422
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June 17, 2021
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Maya Freezing my Mac
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4
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750
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June 7, 2021
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mGear 2.5.24 Biped template erroring when building
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17
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3148
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June 2, 2021
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Faster way to import multiple Skin Packs
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7
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2410
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June 2, 2021
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Change duplicate sym axis
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2
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464
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May 31, 2021
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Controlling Blendshape translation xyz seperatly
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5
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620
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May 26, 2021
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Game Locomotion root control for Mannequin
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2
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792
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May 19, 2021
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Maya Optimize Scene Size
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2
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929
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May 19, 2021
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Export Skin Maya2022
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1
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453
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May 17, 2021
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Is mgear_rollSplineKine Node like traditional ribbon?
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2
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868
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May 15, 2021
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Gimmick Joints vs Blendshapes
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7
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1700
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May 11, 2021
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How to learn rigging using this library?
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1
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372
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May 8, 2021
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How do you make blend shape correctives with mGear and without Shapes?
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2
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728
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May 5, 2021
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Fix weighting issues
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2
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518
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April 30, 2021
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Change axes orientation after rig creation?
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2
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431
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April 29, 2021
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Clothing Rig/Sim (for crowds)
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1
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873
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April 26, 2021
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Data centric face setup workflows
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20
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4084
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April 15, 2021
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