Smoothed rigged mesh, for Unreal Engine Exports
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2
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2383
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April 27, 2023
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EPIC_Arm_01 questions
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0
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406
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April 20, 2023
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The best way to put UIs to follow legs/arms?
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2
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811
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April 18, 2023
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Blendshape vs Morph Deformer
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5
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2012
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April 2, 2023
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Anything to pay attention when using the Pose Editor?
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15
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3023
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March 31, 2023
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Parenting a Control_01 to Components created by Neck_01
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3
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731
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March 30, 2023
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Rigging controls for UV animation
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2
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1365
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March 20, 2023
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Dynamic Tail With mGear
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2
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1033
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March 8, 2023
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Converting mGear rig to UE Control Rig
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3
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2208
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March 6, 2023
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How to add the world_ctrl as a space in IK Refs?
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5
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1169
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February 21, 2023
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curveFromMeshEdge
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0
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488
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February 17, 2023
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Baked Animation from mGear rig for EXPORT
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5
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1738
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February 9, 2023
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Adding IKFK matching etc after rig is created?
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1
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595
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February 6, 2023
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Mgear spring node in local space?
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1
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533
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January 31, 2023
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Workshop: Facial Data-centric Rigging
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29
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6744
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January 31, 2023
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Mgear EPIC guide
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7
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1343
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January 23, 2023
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Pole vector direction
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2
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985
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January 9, 2023
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Maya ML Deformer
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2
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2033
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January 8, 2023
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[Solved] EPIC_Hydraulic_01 question
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1
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507
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January 4, 2023
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Dynamic COG in rigs
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13
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3284
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January 2, 2023
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How to use Custom Controllers Group component option?
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1
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730
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December 6, 2022
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[solved] How to quickly copy settings between same component types
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2
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646
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November 30, 2022
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Space switches with pre defined poses set up
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0
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384
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November 7, 2022
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Improving pole vector position
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3
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1261
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November 4, 2022
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Hello everyone, i want to rig a bird
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2
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972
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November 2, 2022
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Implementing EPIC twist joints on custom module
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1
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524
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October 21, 2022
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Hybrid Spine FK driving IK setup
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2
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545
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October 20, 2022
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What's the purpose of leg_L0_ikcns_ctl
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14
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2787
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October 14, 2022
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How do i rig a snake?
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10
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2974
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October 13, 2022
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2 handed weapon space setup help
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3
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2806
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September 29, 2022
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