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Z-Up Quadruped template rigging
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3
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2068
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June 9, 2023
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Wrist rotation problems
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7
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1597
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June 6, 2023
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SHAPES data export command
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1
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519
|
June 5, 2023
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Is mgear suitable for rigging a robot ant?
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3
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916
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June 4, 2023
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Squash not fully supports dual quaternion
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1
|
822
|
May 30, 2023
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Publish a mgear Rig with permissions?
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0
|
778
|
May 27, 2023
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QT Designer - add custom controller to Reset bind Pose
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2
|
1251
|
May 17, 2023
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Disconnecting rig from skeleton for export
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0
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714
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May 5, 2023
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Problem retargeting with HIK and Mgear mocap tools
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2
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1090
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May 5, 2023
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How to setup a head aim ctrl?
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6
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1541
|
April 28, 2023
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How to batch retargeting animation to mGear rigs?
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3
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1194
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April 28, 2023
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Smoothed rigged mesh, for Unreal Engine Exports
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2
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3271
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April 27, 2023
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|
EPIC_Arm_01 questions
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0
|
562
|
April 20, 2023
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The best way to put UIs to follow legs/arms?
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2
|
1114
|
April 18, 2023
|
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Blendshape vs Morph Deformer
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5
|
2707
|
April 2, 2023
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Anything to pay attention when using the Pose Editor?
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15
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3761
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March 31, 2023
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Parenting a Control_01 to Components created by Neck_01
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3
|
973
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March 30, 2023
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Rigging controls for UV animation
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2
|
1887
|
March 20, 2023
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Dynamic Tail With mGear
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2
|
1363
|
March 8, 2023
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Converting mGear rig to UE Control Rig
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3
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2525
|
March 6, 2023
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How to add the world_ctrl as a space in IK Refs?
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5
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1521
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February 21, 2023
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curveFromMeshEdge
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0
|
645
|
February 17, 2023
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Baked Animation from mGear rig for EXPORT
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5
|
2310
|
February 9, 2023
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Adding IKFK matching etc after rig is created?
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1
|
788
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February 6, 2023
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Mgear spring node in local space?
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1
|
710
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January 31, 2023
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Workshop: Facial Data-centric Rigging
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29
|
8213
|
January 31, 2023
|
|
Mgear EPIC guide
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7
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1753
|
January 23, 2023
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Pole vector direction
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2
|
1365
|
January 9, 2023
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Maya ML Deformer
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2
|
2626
|
January 8, 2023
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[Solved] EPIC_Hydraulic_01 question
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1
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717
|
January 4, 2023
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