Fix foot rig of Quadruped
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0
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459
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March 18, 2024
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When rig built no IK/FK switch after build on version 4.2.2
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11
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1179
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March 16, 2024
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EPIC_leg_02 / FK follow attribute
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2
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346
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March 15, 2024
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Meta_01 and fingers, how do they work?
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8
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1747
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March 14, 2024
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[Solved] mgear.core.skin.importSkin isn't working as expected
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6
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922
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March 7, 2024
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What component would you recommend for this neck?
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3
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513
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March 7, 2024
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My controller has the reverse gizmo
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0
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331
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March 4, 2024
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Forearm/Arm twist joints not being rigged in Epic template
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0
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359
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March 4, 2024
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Metacarpal controls
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1
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714
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February 29, 2024
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Single-sectioned EPIC_foot_01 breaks rig build
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0
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393
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February 28, 2024
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[JOB] Freelance - mGear rigger
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1
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550
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February 28, 2024
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Control mirroring broken
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13
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1650
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February 27, 2024
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EPIC spine / Twist problem
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6
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579
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February 26, 2024
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Studio Library error read only node with Mgear rig
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10
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4318
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February 26, 2024
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ngSkinTool 2.0 mirror set mirror distance threshold value
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4
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1065
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February 26, 2024
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SOLVED: Issue with foot bone orientation--EPIC leg / EPIC foot component
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8
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1860
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February 24, 2024
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mGear Maya work files crash when opening up
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8
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2405
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February 23, 2024
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Unable to export skin packs
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3
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708
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February 22, 2024
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Deleting the controller model causes deformation
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4
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363
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February 20, 2024
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Anim Picker / Select All / Very Slow
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4
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920
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February 17, 2024
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Proper way for control to follow epic leg?
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1
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316
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February 14, 2024
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Arachnid Rig front legs problems
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0
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320
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February 13, 2024
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Mgear chain parenting problem
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0
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256
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February 13, 2024
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Mgear not installing
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1
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1164
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February 11, 2024
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mGear not showing in Maya 2023
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49
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12879
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February 10, 2024
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Flip/mirror doesn't work with lower case side labels
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0
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388
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February 5, 2024
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RBF Manager issues and feedback
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8
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2121
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January 31, 2024
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Human IK Mapper on 4.2.2 Maya 2019
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1
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698
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February 5, 2024
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Math nodes as a feature removed in the repo
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2
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345
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February 5, 2024
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How to add new pyblish validators to rig builder
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2
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442
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February 5, 2024
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