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How do I create an anchor point that maintains relative position?
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3
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919
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February 2, 2024
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Duplicate global control when building with Shifter
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2
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584
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February 2, 2024
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Confused about how Bake Simulation is behaving on this rig
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3
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932
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January 26, 2024
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Best Setup for IK\FK fingers with matching?
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0
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727
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January 25, 2024
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Facial Data-Centric Rigging ( Eye Brows )
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1
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1451
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January 24, 2024
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Adding Space Switch
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3
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1292
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January 24, 2024
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Spine Animation Transfer from FK to IK
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1
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636
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January 22, 2024
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Joint position for rig build
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4
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1027
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January 15, 2024
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Replace a mgear node with another
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3
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825
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January 11, 2024
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I'm not sure what the leaf joints are for
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3
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1777
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December 27, 2023
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How can I unlock all my bones?
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2
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601
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December 22, 2023
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Anim Layer Bug Solution
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1
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1117
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December 21, 2023
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Leg 3jnt 02 component scaling issue
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3
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506
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December 7, 2023
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Non spherical eyes setup for game engine help
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0
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397
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December 4, 2023
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What does the rotation order attribute do specifically for animation?
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5
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3080
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November 7, 2023
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Controller UI (the shape doesn't work)
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2
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747
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October 30, 2023
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Unreal Metahuman
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0
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543
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October 17, 2023
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Adding groups on top of controls
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2
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683
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September 23, 2023
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Chicken style IK
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2
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847
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September 23, 2023
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Spider leg approach
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6
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2691
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September 15, 2023
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Adding Weapons to the Rig
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2
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1744
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September 8, 2023
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World Space Matrix Issues
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1
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487
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August 29, 2023
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How to use matrix nodes for an aim constraint setup
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0
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1077
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August 23, 2023
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Resize the template?
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1
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542
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August 2, 2023
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Transfer or move attribute to controls in Post
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3
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851
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July 18, 2023
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Z-Up Quadruped template rigging
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3
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1885
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June 9, 2023
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Wrist rotation problems
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7
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1334
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June 6, 2023
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SHAPES data export command
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1
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446
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June 5, 2023
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Is mgear suitable for rigging a robot ant?
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3
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776
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June 4, 2023
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Squash not fully supports dual quaternion
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1
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703
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May 30, 2023
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