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Best Setup for IK\FK fingers with matching?
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0
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682
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January 25, 2024
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Facial Data-Centric Rigging ( Eye Brows )
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1
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1322
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January 24, 2024
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Adding Space Switch
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3
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1202
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January 24, 2024
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Spine Animation Transfer from FK to IK
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1
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589
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January 22, 2024
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Joint position for rig build
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4
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962
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January 15, 2024
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Replace a mgear node with another
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3
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765
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January 11, 2024
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I'm not sure what the leaf joints are for
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3
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1658
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December 27, 2023
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How can I unlock all my bones?
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2
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566
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December 22, 2023
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Anim Layer Bug Solution
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1
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1036
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December 21, 2023
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Leg 3jnt 02 component scaling issue
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3
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466
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December 7, 2023
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Non spherical eyes setup for game engine help
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0
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373
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December 4, 2023
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What does the rotation order attribute do specifically for animation?
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5
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2941
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November 7, 2023
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Controller UI (the shape doesn't work)
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2
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690
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October 30, 2023
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Unreal Metahuman
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0
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503
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October 17, 2023
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Adding groups on top of controls
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2
|
641
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September 23, 2023
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Chicken style IK
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2
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780
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September 23, 2023
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Spider leg approach
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6
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2549
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September 15, 2023
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Adding Weapons to the Rig
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2
|
1637
|
September 8, 2023
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World Space Matrix Issues
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1
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462
|
August 29, 2023
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How to use matrix nodes for an aim constraint setup
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0
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1008
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August 23, 2023
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Resize the template?
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1
|
515
|
August 2, 2023
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Transfer or move attribute to controls in Post
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3
|
802
|
July 18, 2023
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Z-Up Quadruped template rigging
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3
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1786
|
June 9, 2023
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Wrist rotation problems
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7
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1262
|
June 6, 2023
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SHAPES data export command
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1
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419
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June 5, 2023
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Is mgear suitable for rigging a robot ant?
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3
|
730
|
June 4, 2023
|
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Squash not fully supports dual quaternion
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1
|
665
|
May 30, 2023
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Publish a mgear Rig with permissions?
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0
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621
|
May 27, 2023
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QT Designer - add custom controller to Reset bind Pose
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2
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976
|
May 17, 2023
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Disconnecting rig from skeleton for export
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0
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591
|
May 5, 2023
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