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Exporting deformerWeights
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0
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752
|
March 19, 2024
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Arm 2jnt - MirrorIK strange build - Axis off
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0
|
517
|
March 19, 2024
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When rig built no IK/FK switch after build on version 4.2.2
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11
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2196
|
March 16, 2024
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ngSkinTool 2.0 mirror set mirror distance threshold value
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4
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1745
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February 26, 2024
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How do I create an anchor point that maintains relative position?
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3
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1068
|
February 2, 2024
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Duplicate global control when building with Shifter
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2
|
715
|
February 2, 2024
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Confused about how Bake Simulation is behaving on this rig
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3
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1127
|
January 26, 2024
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Best Setup for IK\FK fingers with matching?
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0
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828
|
January 25, 2024
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Facial Data-Centric Rigging ( Eye Brows )
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1
|
1728
|
January 24, 2024
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Adding Space Switch
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3
|
1563
|
January 24, 2024
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Spine Animation Transfer from FK to IK
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1
|
758
|
January 22, 2024
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Joint position for rig build
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4
|
1183
|
January 15, 2024
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Replace a mgear node with another
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3
|
990
|
January 11, 2024
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I'm not sure what the leaf joints are for
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3
|
2025
|
December 27, 2023
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How can I unlock all my bones?
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2
|
696
|
December 22, 2023
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Anim Layer Bug Solution
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1
|
1379
|
December 21, 2023
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Leg 3jnt 02 component scaling issue
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3
|
602
|
December 7, 2023
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Non spherical eyes setup for game engine help
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0
|
475
|
December 4, 2023
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What does the rotation order attribute do specifically for animation?
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5
|
3420
|
November 7, 2023
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Controller UI (the shape doesn't work)
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2
|
893
|
October 30, 2023
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Unreal Metahuman
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0
|
643
|
October 17, 2023
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Adding groups on top of controls
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2
|
786
|
September 23, 2023
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Chicken style IK
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2
|
1014
|
September 23, 2023
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Spider leg approach
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|
6
|
3007
|
September 15, 2023
|
|
Adding Weapons to the Rig
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|
2
|
2040
|
September 8, 2023
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World Space Matrix Issues
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|
1
|
557
|
August 29, 2023
|
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How to use matrix nodes for an aim constraint setup
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0
|
1255
|
August 23, 2023
|
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Resize the template?
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1
|
626
|
August 2, 2023
|
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Transfer or move attribute to controls in Post
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|
3
|
1001
|
July 18, 2023
|
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Z-Up Quadruped template rigging
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3
|
2034
|
June 9, 2023
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