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Epic_Arm_01 Vs Epic_Arm_02
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1
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443
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October 7, 2024
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Gear rotation expressions
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1
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403
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September 25, 2024
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AnimPicker refresh
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2
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440
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September 23, 2024
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Variable FK for whips and trunks
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0
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403
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September 2, 2024
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Existing Skeleton + Skin to mGear [Easy-Auto Workflow]
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3
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653
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August 30, 2024
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On the correct way to scale controllers
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2
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459
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August 2, 2024
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Faster way to Import Skinpacks?
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6
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506
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July 29, 2024
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Discussion: bendy arms, uniform or non-uniform
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6
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645
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July 28, 2024
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Custom Legs difficulty
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0
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342
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July 28, 2024
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Understanding how mgear arms work?
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8
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1026
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July 25, 2024
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Add control to joints as metadata
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2
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442
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July 19, 2024
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Root motion transfer
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1
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414
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July 14, 2024
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Leg_2jnt_02 horizontal placement
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6
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602
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July 3, 2024
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Problems scaling lip rig setup
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2
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674
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June 21, 2024
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Pole Vector for non straight Limbs
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3
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1451
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January 13, 2024
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Unreal mannequin hierarchy
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1
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651
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May 31, 2024
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Bird Rig - Updates?
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2
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1550
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May 28, 2024
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Need Help with Rigging a Complex Character
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1
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872
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May 13, 2024
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Working only as Mgear Rigger
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2
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754
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May 10, 2024
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Question about Set-up Maya.ENV for CustomesStep in DataCentric
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1
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596
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May 7, 2024
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Control Colors - Updating Existing Control Buffers
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6
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1104
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May 4, 2024
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Ng Skin Tools layers
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1
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782
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May 3, 2024
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How to export mGear body setup with a MetaHuman template
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0
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869
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April 7, 2024
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Reverting skinweights on controller movement
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1
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400
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April 3, 2024
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Local rig eyelids issues
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1
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969
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March 28, 2024
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Accesing picker item in picker item option
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2
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965
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March 21, 2024
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Exporting deformerWeights
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0
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603
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March 19, 2024
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Arm 2jnt - MirrorIK strange build - Axis off
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0
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423
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March 19, 2024
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When rig built no IK/FK switch after build on version 4.2.2
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11
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1613
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March 16, 2024
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ngSkinTool 2.0 mirror set mirror distance threshold value
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4
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1391
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February 26, 2024
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