Lips rigger and blendshapes
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|
8
|
3078
|
July 11, 2019
|
Frankensteining mGear rig parts into an existing Maya rig
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|
6
|
1818
|
July 11, 2019
|
What plugin for facial rig?
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|
2
|
2069
|
June 29, 2019
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Eyebrow rigging
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|
13
|
3731
|
June 28, 2019
|
Extracting weights from envelope via node editor?
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|
2
|
1098
|
June 26, 2019
|
Game Locomotion Joint
|
|
7
|
2850
|
June 25, 2019
|
Saving SDK data
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|
1
|
677
|
June 16, 2019
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Pipeline setup with mgear
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5
|
1482
|
June 6, 2019
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rigBits: Eye Rigger
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|
7
|
1499
|
June 3, 2019
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Face UI creation
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|
0
|
735
|
June 1, 2019
|
Point + Orient or Parent
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|
3
|
5973
|
May 31, 2019
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Offset pivot for controls
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|
5
|
2065
|
May 24, 2019
|
Adobe PSD to 3D
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|
1
|
698
|
May 24, 2019
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Ik reverse hand setup
|
|
3
|
996
|
May 22, 2019
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PyMel: find edges inbetween
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|
3
|
2113
|
May 15, 2019
|
mGear and TripleA games
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|
4
|
2164
|
May 14, 2019
|
Proxy attribute with multiple connections
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|
1
|
872
|
May 11, 2019
|
Chain_01 aim axis
|
|
4
|
1154
|
May 7, 2019
|
Fk/Ik spineribbon
|
|
2
|
1002
|
May 6, 2019
|
Matrix Constraint
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|
5
|
6115
|
April 28, 2019
|
mGear to BabylonJS Engine
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|
0
|
657
|
April 25, 2019
|
Self Colliding Mesh
|
|
3
|
1257
|
April 17, 2019
|
Upper arm and upper leg follow the attributes of the shoulder and hip in FK mode
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|
0
|
894
|
April 11, 2019
|
Curly rig,chameleon's tongue
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|
2
|
1161
|
April 5, 2019
|
Why does animator need mgear installed
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|
2
|
1136
|
April 5, 2019
|
Chicken toes roll
|
|
2
|
1352
|
April 5, 2019
|
Rolling cube rig
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|
6
|
2738
|
April 1, 2019
|
Custom node - push matrix
|
|
5
|
1890
|
March 21, 2019
|
Rigging feathers for a wing
|
|
3
|
3050
|
March 14, 2019
|
Rigbits post spring
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|
1
|
1451
|
November 8, 2018
|