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Advanced Cartoon Facial Rig Workshop
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|
4
|
1621
|
December 10, 2019
|
|
Grim IK vs ToolChef's Soft Ik
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|
2
|
1590
|
December 10, 2019
|
|
Create and edit guides with pymel
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4
|
1966
|
December 8, 2019
|
|
Bendy functionality for fingers?
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3
|
1130
|
December 6, 2019
|
|
Corrective blendshapes or pose space deformation?
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5
|
8019
|
November 19, 2019
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|
mGear rig work without mGear installed?
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6
|
2499
|
November 13, 2019
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Add one single joint using the components
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10
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3133
|
October 10, 2019
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Temporarily turning off custom pick-walking
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3
|
1935
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October 10, 2019
|
|
Using Pre-existing Skeleton + Modified A-Pose?
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3
|
1641
|
October 1, 2019
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Script print list of selections
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11
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1262
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September 11, 2019
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Rig over exisiting skeleton
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2
|
2020
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August 27, 2019
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About naming shown in channel Host
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8
|
1990
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August 25, 2019
|
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Scripting the Rope tool for a post custom step
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|
2
|
1167
|
August 1, 2019
|
|
Getting a good Tail setup with mGear
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|
7
|
4801
|
July 28, 2019
|
|
Scripting language learning
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|
3
|
1074
|
July 28, 2019
|
|
How to use the stepDict to access ALL the things
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|
11
|
3656
|
July 28, 2019
|
|
Lips rigger and blendshapes
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|
8
|
3832
|
July 11, 2019
|
|
Frankensteining mGear rig parts into an existing Maya rig
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|
6
|
2272
|
July 11, 2019
|
|
What plugin for facial rig?
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|
2
|
2478
|
June 29, 2019
|
|
Eyebrow rigging
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|
13
|
4683
|
June 28, 2019
|
|
Extracting weights from envelope via node editor?
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|
2
|
1340
|
June 26, 2019
|
|
Game Locomotion Joint
|
|
7
|
3405
|
June 25, 2019
|
|
Saving SDK data
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|
1
|
832
|
June 16, 2019
|
|
Pipeline setup with mgear
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|
5
|
1729
|
June 6, 2019
|
|
rigBits: Eye Rigger
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|
7
|
1810
|
June 3, 2019
|
|
Face UI creation
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|
0
|
882
|
June 1, 2019
|
|
Point + Orient or Parent
|
|
3
|
6890
|
May 31, 2019
|
|
Offset pivot for controls
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|
5
|
2599
|
May 24, 2019
|
|
Adobe PSD to 3D
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|
1
|
857
|
May 24, 2019
|
|
Ik reverse hand setup
|
|
3
|
1250
|
May 22, 2019
|