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Advanced Cartoon Facial Rig Workshop
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|
4
|
1668
|
December 10, 2019
|
|
Grim IK vs ToolChef's Soft Ik
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2
|
1625
|
December 10, 2019
|
|
Create and edit guides with pymel
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4
|
2050
|
December 8, 2019
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Bendy functionality for fingers?
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3
|
1179
|
December 6, 2019
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Corrective blendshapes or pose space deformation?
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5
|
8169
|
November 19, 2019
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mGear rig work without mGear installed?
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6
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2535
|
November 13, 2019
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Add one single joint using the components
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10
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3211
|
October 10, 2019
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Temporarily turning off custom pick-walking
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3
|
2011
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October 10, 2019
|
|
Using Pre-existing Skeleton + Modified A-Pose?
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3
|
1673
|
October 1, 2019
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Script print list of selections
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11
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1299
|
September 11, 2019
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Rig over exisiting skeleton
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2
|
2069
|
August 27, 2019
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About naming shown in channel Host
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8
|
2048
|
August 25, 2019
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Scripting the Rope tool for a post custom step
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|
2
|
1194
|
August 1, 2019
|
|
Getting a good Tail setup with mGear
|
|
7
|
4912
|
July 28, 2019
|
|
Scripting language learning
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|
3
|
1109
|
July 28, 2019
|
|
How to use the stepDict to access ALL the things
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|
11
|
3752
|
July 28, 2019
|
|
Lips rigger and blendshapes
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|
8
|
3930
|
July 11, 2019
|
|
Frankensteining mGear rig parts into an existing Maya rig
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|
6
|
2319
|
July 11, 2019
|
|
What plugin for facial rig?
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|
2
|
2515
|
June 29, 2019
|
|
Eyebrow rigging
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|
13
|
4783
|
June 28, 2019
|
|
Extracting weights from envelope via node editor?
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|
2
|
1397
|
June 26, 2019
|
|
Game Locomotion Joint
|
|
7
|
3486
|
June 25, 2019
|
|
Saving SDK data
|
|
1
|
866
|
June 16, 2019
|
|
Pipeline setup with mgear
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|
5
|
1789
|
June 6, 2019
|
|
rigBits: Eye Rigger
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|
7
|
1912
|
June 3, 2019
|
|
Face UI creation
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|
0
|
904
|
June 1, 2019
|
|
Point + Orient or Parent
|
|
3
|
7041
|
May 31, 2019
|
|
Offset pivot for controls
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|
5
|
2667
|
May 24, 2019
|
|
Adobe PSD to 3D
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|
1
|
885
|
May 24, 2019
|
|
Ik reverse hand setup
|
|
3
|
1287
|
May 22, 2019
|