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Rigging General


Topic Replies Activity
Edir components after draw 3 August 25, 2020
Bendy flexible arms 2 August 24, 2020
Lips Rigger Parent 8 August 18, 2020
Anything to pay attention when using the Pose Editor? 15 August 13, 2020
Separate Head / Facerig from Body Rig 4 August 6, 2020
Best autorig for unit and construct 2 July 27, 2020
Wrap Deformer vs Skinning 3 July 27, 2020
EyeRigger and created Blendshapes 3 July 17, 2020
Spider leg approach 6 July 15, 2020
Messed up Transforms 4 July 14, 2020
Gimmick Joints vs Blendshapes 6 July 4, 2020
Maximum Smile Issue 4 July 2, 2020
Weight painting not affecting points 3 July 2, 2020
Rigging a scroll for a game engine 6 July 2, 2020
Workflow for changing position of joints after skinning 5 July 1, 2020
Rig Data Serialization / Data Centric Rigging 6 June 12, 2020
Transfer Blendshape 5 June 9, 2020
Nose / Cheek controls 3 June 6, 2020
Rigging a sidebag - affected by body AND secondary controls 4 June 4, 2020
Batching using the new guide placement feature 21 June 3, 2020
Do animators need mGear installed to use the rig? 6 May 31, 2020
Non straight leg approach 3 May 25, 2020
Exporting helper/blended joints 2 May 25, 2020
How to create multiple toes on the foot? 5 May 13, 2020
Tip: When copying skinning make sure to change skinCluster skinning method! 4 May 8, 2020
Spines not lining up 4 April 29, 2020
mGear 2.5.24 Biped template erroring when building 16 April 15, 2020
Scripting RBF weightDriver 4 April 14, 2020
Finger IK space switch 3 March 30, 2020
Set playback visibility 2 March 25, 2020