Facial Data-Centric Rigging ( Eye Brows )
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1
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1257
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January 24, 2024
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Adding Space Switch
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3
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1161
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January 24, 2024
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Spine Animation Transfer from FK to IK
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1
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567
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January 22, 2024
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Joint position for rig build
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4
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918
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January 15, 2024
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Replace a mgear node with another
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3
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744
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January 11, 2024
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I'm not sure what the leaf joints are for
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3
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1619
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December 27, 2023
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How can I unlock all my bones?
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2
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555
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December 22, 2023
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Anim Layer Bug Solution
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1
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1001
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December 21, 2023
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Leg 3jnt 02 component scaling issue
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3
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454
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December 7, 2023
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Non spherical eyes setup for game engine help
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0
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365
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December 4, 2023
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What does the rotation order attribute do specifically for animation?
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5
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2891
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November 7, 2023
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Controller UI (the shape doesn't work)
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2
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677
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October 30, 2023
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Unreal Metahuman
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0
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483
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October 17, 2023
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Adding groups on top of controls
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2
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618
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September 23, 2023
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Chicken style IK
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2
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757
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September 23, 2023
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Spider leg approach
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6
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2499
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September 15, 2023
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Adding Weapons to the Rig
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2
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1573
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September 8, 2023
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World Space Matrix Issues
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1
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453
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August 29, 2023
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How to use matrix nodes for an aim constraint setup
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0
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990
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August 23, 2023
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Resize the template?
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1
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504
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August 2, 2023
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Transfer or move attribute to controls in Post
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3
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781
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July 18, 2023
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Z-Up Quadruped template rigging
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3
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1755
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June 9, 2023
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Wrist rotation problems
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7
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1236
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June 6, 2023
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SHAPES data export command
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1
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407
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June 5, 2023
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Is mgear suitable for rigging a robot ant?
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3
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711
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June 4, 2023
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Squash not fully supports dual quaternion
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1
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641
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May 30, 2023
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Publish a mgear Rig with permissions?
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0
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610
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May 27, 2023
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QT Designer - add custom controller to Reset bind Pose
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2
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955
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May 17, 2023
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Disconnecting rig from skeleton for export
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0
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583
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May 5, 2023
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Problem retargeting with HIK and Mgear mocap tools
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2
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874
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May 5, 2023
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