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How do I create an anchor point that maintains relative position?
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3
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952
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February 2, 2024
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Duplicate global control when building with Shifter
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2
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636
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February 2, 2024
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Confused about how Bake Simulation is behaving on this rig
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3
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987
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January 26, 2024
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Best Setup for IK\FK fingers with matching?
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0
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763
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January 25, 2024
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Facial Data-Centric Rigging ( Eye Brows )
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1
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1538
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January 24, 2024
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Adding Space Switch
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3
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1360
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January 24, 2024
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Spine Animation Transfer from FK to IK
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1
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669
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January 22, 2024
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Joint position for rig build
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4
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1071
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January 15, 2024
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Replace a mgear node with another
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3
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883
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January 11, 2024
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I'm not sure what the leaf joints are for
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3
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1853
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December 27, 2023
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How can I unlock all my bones?
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2
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637
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December 22, 2023
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Anim Layer Bug Solution
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1
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1186
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December 21, 2023
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Leg 3jnt 02 component scaling issue
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3
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536
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December 7, 2023
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Non spherical eyes setup for game engine help
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0
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425
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December 4, 2023
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What does the rotation order attribute do specifically for animation?
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5
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3174
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November 7, 2023
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Controller UI (the shape doesn't work)
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2
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796
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October 30, 2023
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Unreal Metahuman
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0
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578
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October 17, 2023
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Adding groups on top of controls
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2
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710
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September 23, 2023
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Chicken style IK
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2
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905
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September 23, 2023
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Spider leg approach
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6
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2793
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September 15, 2023
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Adding Weapons to the Rig
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2
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1831
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September 8, 2023
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World Space Matrix Issues
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1
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515
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August 29, 2023
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How to use matrix nodes for an aim constraint setup
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0
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1130
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August 23, 2023
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Resize the template?
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1
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568
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August 2, 2023
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Transfer or move attribute to controls in Post
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3
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897
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July 18, 2023
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Z-Up Quadruped template rigging
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3
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1942
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June 9, 2023
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Wrist rotation problems
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7
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1415
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June 6, 2023
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SHAPES data export command
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1
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465
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June 5, 2023
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Is mgear suitable for rigging a robot ant?
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3
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824
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June 4, 2023
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Squash not fully supports dual quaternion
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1
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737
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May 30, 2023
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