Custom Component Branching Skeleton
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5
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1353
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June 29, 2022
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How to use existing bones?
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6
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2096
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June 27, 2022
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Lag/Slow frame rate on MetaHuman mGear rig
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2
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1989
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June 27, 2022
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Guide wont construct full rig
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7
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1609
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June 22, 2022
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I finished the rigg but I can't export it
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1
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402
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June 20, 2022
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Extracting controls no longer working
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2
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1138
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June 18, 2022
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Animpicker not showing controls layout / background image
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2
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546
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June 16, 2022
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Eyeball rigger Joint Problem
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2
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462
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June 13, 2022
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Extra support Joints for the fingers
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2
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608
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June 12, 2022
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How to do this with mGear?
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5
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733
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June 11, 2022
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RBF Manager not Mirroring Correctly
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2
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972
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June 8, 2022
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¿Guide template with 3 fingers?
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4
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590
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May 24, 2022
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I have a question about weights
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28
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2798
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May 23, 2022
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Mgear generates metahuman controller knee pole vector controller is crooked
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2
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983
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May 16, 2022
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When building leg_3jnt_01 everything parented under doesn't get a control
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4
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623
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May 13, 2022
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Odd Symmetry Behavior with the Brow Rigger
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2
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887
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May 12, 2022
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Neck space switch problem
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1
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502
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May 10, 2022
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Joint naming rule for 1 limb
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1
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684
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May 2, 2022
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How to attach 3 arm
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5
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1195
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April 30, 2022
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Rivet.py in rigbits folder
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6
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974
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April 28, 2022
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Automatically parenting a bone when generating a rig
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1
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608
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April 27, 2022
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Is it possible to stack multiple components from different rigs to one rig?
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2
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615
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April 27, 2022
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Unable to create save file
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2
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517
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April 25, 2022
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Metahuman Zup Template - Import Mocap Skel. Biped Scale Problem
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2
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1261
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April 22, 2022
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Some control are very small how to adjust
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10
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1292
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April 20, 2022
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Additional limb in Epic skeleton rig template
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1
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709
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April 17, 2022
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Trying to resolve an error with mgear 4.0.7
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1
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799
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April 14, 2022
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EPIC Quadruped Leg
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1
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744
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April 14, 2022
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Maya 2022, mGear 'import skin' rest pose 'exploded'
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5
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1628
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April 7, 2022
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Symmetrical Behavior with Leg Components
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2
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532
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April 7, 2022
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