Quadraped Z-Up Template fail
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0
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193
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June 9, 2023
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The Fk mode rotates the controller in one axial direction but the joint will have two axial values1
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1
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277
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May 24, 2023
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How to get list of animation contolers
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0
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202
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May 10, 2023
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Orienting the the arm when building in a tpose
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0
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294
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May 9, 2023
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Mgear 4.0 Python Documentation
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1
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413
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May 4, 2023
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Advanced skeleton - Slider joints
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2
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328
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May 4, 2023
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Unable to mirror IK hand rotation on EPIC_arm component
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2
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375
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May 3, 2023
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How do I regenerate a controller
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11
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540
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April 10, 2023
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Chain_IK with Squash and Stretch like Spine_IK?
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0
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250
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April 6, 2023
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How to not have controller auto hide and auto unhide when scrubbing timeline?
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1
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232
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April 5, 2023
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unable to download mgear on mac
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1
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227
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April 5, 2023
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Exporting mesh weights with jointed namespaces
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7
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555
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March 21, 2023
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How does mgear update
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1
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340
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March 6, 2023
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Import skin failed
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7
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695
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February 23, 2023
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Legacy synoptic reset Bind pose values
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0
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291
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February 22, 2023
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How to have controls match the pivots (Translation and Rotations) exactly with the joints?
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1
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293
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February 7, 2023
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Set Driven Key issue
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5
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470
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January 23, 2023
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Bug with Controls curvers
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3
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405
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January 20, 2023
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Use of footFront_L0_fk0_ctl
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2
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295
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January 18, 2023
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Separated Joint Structure Bug - SOLVED
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2
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334
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January 16, 2023
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How to achieve Advance Face Rigging in mgear?
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4
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1571
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January 12, 2023
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Arm IK/FK match doesn't work if i turn off 'IK separated Trans and Rot ctrl' in the component setting
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1
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357
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November 7, 2022
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Recommended UI editor
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3
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296
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January 5, 2023
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Joints are not buliding for game Ik Arm
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5
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584
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November 22, 2022
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Bezier Spine custom component!
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3
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757
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October 27, 2022
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RBF Manager bug 90 degree angle
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6
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665
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October 14, 2022
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SKD Manager out of Beta?
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0
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239
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October 2, 2022
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Offset components
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6
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930
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September 21, 2022
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Leg_3jnt_01 twist joints
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1
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529
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September 20, 2022
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Empty transform nodes when changing IK/FK blend to 100
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1
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320
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September 9, 2022
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