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Meta_01 and fingers, how do they work?
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8
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2169
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March 14, 2024
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[Solved] mgear.core.skin.importSkin isn't working as expected
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6
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1233
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March 7, 2024
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What component would you recommend for this neck?
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3
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646
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March 7, 2024
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My controller has the reverse gizmo
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0
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425
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March 4, 2024
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Forearm/Arm twist joints not being rigged in Epic template
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0
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511
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March 4, 2024
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Metacarpal controls
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1
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923
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February 29, 2024
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Single-sectioned EPIC_foot_01 breaks rig build
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0
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518
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February 28, 2024
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[JOB] Freelance - mGear rigger
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1
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711
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February 28, 2024
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Control mirroring broken
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13
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2105
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February 27, 2024
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EPIC spine / Twist problem
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6
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783
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February 26, 2024
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Studio Library error read only node with Mgear rig
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10
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4926
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February 26, 2024
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ngSkinTool 2.0 mirror set mirror distance threshold value
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4
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1430
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February 26, 2024
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SOLVED: Issue with foot bone orientation--EPIC leg / EPIC foot component
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8
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2199
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February 24, 2024
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mGear Maya work files crash when opening up
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8
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2862
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February 23, 2024
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Unable to export skin packs
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3
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945
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February 22, 2024
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Deleting the controller model causes deformation
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4
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466
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February 20, 2024
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Anim Picker / Select All / Very Slow
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4
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1131
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February 17, 2024
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Proper way for control to follow epic leg?
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1
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406
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February 14, 2024
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Arachnid Rig front legs problems
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0
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425
|
February 13, 2024
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Mgear chain parenting problem
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0
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338
|
February 13, 2024
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Mgear not installing
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1
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1566
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February 11, 2024
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mGear not showing in Maya 2023
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49
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15297
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February 10, 2024
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Flip/mirror doesn't work with lower case side labels
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0
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483
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February 5, 2024
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RBF Manager issues and feedback
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8
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2728
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January 31, 2024
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Human IK Mapper on 4.2.2 Maya 2019
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1
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849
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February 5, 2024
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Math nodes as a feature removed in the repo
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2
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469
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February 5, 2024
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How to add new pyblish validators to rig builder
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2
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578
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February 5, 2024
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Has eye rig 2.0 a blink attribute?
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2
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853
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February 5, 2024
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How do I reference mgear modules within my IDE
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0
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370
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February 4, 2024
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How do I create an anchor point that maintains relative position?
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3
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914
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February 2, 2024
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