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mGear Framework Forum

Rigging General


Topic Replies Activity
About the Rigging General category 1 May 24, 2018
Finger IK space switch 3 March 30, 2020
Set playback visibility 2 March 25, 2020
mGear 2.5.24 Biped template erroring when building 15 March 5, 2020
mGear newbie presentation 4 March 5, 2020
Non standard quadrupeds? 2 February 28, 2020
Attaching eyelids to face? 4 February 24, 2020
Less eyelid joints? 4 February 24, 2020
Setting the foot rig for a hiking boot 4 February 21, 2020
Softimage gear_mc to Maya Mgear anim transfer 3 February 20, 2020
Looking for modular pipeline environment 3 February 15, 2020
Weight painting With gear Rig 9 January 30, 2020
Transformers rigging 7 January 29, 2020
The peanuts face rig - your approach 6 January 29, 2020
Offset Parent Matrix 2020 3 January 28, 2020
Scaling in one axis 3 January 10, 2020
Driving a channel with a differently named channel and storing for the build 6 December 20, 2019
Caterpillar rig 9 December 15, 2019
Advanced Cartoon Facial Rig Workshop 5 December 10, 2019
Grim IK vs ToolChef's Soft Ik 3 December 10, 2019
mGear counterparts in Blender? 7 December 8, 2019
Create and edit guides with pymel 5 December 8, 2019
Bendy functionality for fingers? 4 December 6, 2019
Corrective blendshapes or pose space deformation? 6 November 19, 2019
mGear rig work without mGear installed? 7 November 13, 2019
Add one single joint using the components 11 October 10, 2019
Temporarily turning off custom pick-walking 4 October 10, 2019
Data centric face setup workflows 18 October 9, 2019
Using Pre-existing Skeleton + Modified A-Pose? 4 October 1, 2019
Script print list of selections 12 September 11, 2019