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mGear Framework Forum

Rigging General


Topic Replies Activity
About the Rigging General category 1 May 24, 2018
Workshop: Facial Data-centric Rigging 14 October 14, 2020
Maya USD Pre-build 6 October 14, 2020
Using Autoskin from LipsRigger 5 September 28, 2020
Optimize scene size does destroy guides 3 September 21, 2020
Maya Blendshape Maps 10 September 14, 2020
Tongue not following jaw 4 September 14, 2020
Rig performence 9 September 11, 2020
What's the purpose of leg_L0_ikcns_ctl 5 September 7, 2020
Mgear and Mocap data 8 September 4, 2020
Edir components after draw 3 August 25, 2020
Bendy flexible arms 2 August 24, 2020
Lips Rigger Parent 8 August 18, 2020
Anything to pay attention when using the Pose Editor? 15 August 13, 2020
Separate Head / Facerig from Body Rig 4 August 6, 2020
Best autorig for unit and construct 2 July 27, 2020
Wrap Deformer vs Skinning 3 July 27, 2020
EyeRigger and created Blendshapes 3 July 17, 2020
Spider leg approach 6 July 15, 2020
Messed up Transforms 4 July 14, 2020
Gimmick Joints vs Blendshapes 6 July 4, 2020
Maximum Smile Issue 4 July 2, 2020
Weight painting not affecting points 3 July 2, 2020
Rigging a scroll for a game engine 6 July 2, 2020
Workflow for changing position of joints after skinning 5 July 1, 2020
Rig Data Serialization / Data Centric Rigging 6 June 12, 2020
Transfer Blendshape 5 June 9, 2020
Nose / Cheek controls 3 June 6, 2020
Rigging a sidebag - affected by body AND secondary controls 4 June 4, 2020
Batching using the new guide placement feature 21 June 3, 2020