About the Rigging General category
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0
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1082
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May 24, 2018
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Ribbon postrun script for chain_01
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0
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24
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May 29, 2025
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Game Locomotion root control for Mannequin
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2
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1356
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May 19, 2021
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Custom Arm IK Extension & FK/IK Blend in armUI
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0
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147
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March 27, 2025
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Bets way to Add Multiple mgear NPO's
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15
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2794
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March 2, 2025
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Reset bind pose
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5
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308
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February 14, 2025
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Adding blenshape to curve
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2
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233
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February 3, 2025
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Can I create my own components?
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2
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313
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January 29, 2025
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Chain_net_01 joint positioning on guides
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8
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536
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January 16, 2025
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Quadriped Template eyeslook_C0_ctl appears to be broken
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1
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166
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January 10, 2025
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Space Switch using script
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3
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326
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January 5, 2025
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Layered skin to fbx?
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2
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249
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December 5, 2024
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Customizing the spineUI attributes
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1
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219
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November 27, 2024
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mgSkinTools 2 modifiying mirror naming scheme with python script
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0
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223
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November 21, 2024
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Can Shifter generate custom Maya selection sets?
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1
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252
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November 20, 2024
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Return of createCTL
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6
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334
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October 31, 2024
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Leg_3jnt breaks when FK/IK switching while using foot roll controls
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6
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341
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October 23, 2024
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cvWrap convert to Skin?
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2
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353
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October 15, 2024
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Epic_Arm_01 Vs Epic_Arm_02
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1
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294
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October 7, 2024
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Gear rotation expressions
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1
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266
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September 25, 2024
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AnimPicker refresh
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2
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316
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September 23, 2024
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Variable FK for whips and trunks
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0
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260
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September 2, 2024
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Existing Skeleton + Skin to mGear [Easy-Auto Workflow]
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3
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412
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August 30, 2024
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On the correct way to scale controllers
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2
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312
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August 2, 2024
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Faster way to Import Skinpacks?
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6
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360
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July 29, 2024
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Discussion: bendy arms, uniform or non-uniform
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6
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432
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July 28, 2024
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Custom Legs difficulty
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0
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235
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July 28, 2024
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Understanding how mgear arms work?
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8
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612
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July 25, 2024
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Add control to joints as metadata
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2
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304
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July 19, 2024
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Root motion transfer
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1
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300
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July 14, 2024
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