|
Maximum Smile Issue
|
|
3
|
934
|
July 2, 2020
|
|
Weight painting not affecting points
|
|
2
|
707
|
July 2, 2020
|
|
Rigging a scroll for a game engine
|
|
5
|
2500
|
July 2, 2020
|
|
Workflow for changing position of joints after skinning
|
|
4
|
2965
|
July 1, 2020
|
|
Rig Data Serialization / Data Centric Rigging
|
|
5
|
2148
|
June 12, 2020
|
|
Transfer Blendshape
|
|
4
|
5993
|
June 9, 2020
|
|
Nose / Cheek controls
|
|
2
|
1146
|
June 6, 2020
|
|
Rigging a sidebag - affected by body AND secondary controls
|
|
3
|
3120
|
June 4, 2020
|
|
Non straight leg approach
|
|
2
|
2245
|
May 25, 2020
|
|
Exporting helper/blended joints
|
|
1
|
1110
|
May 25, 2020
|
|
How to create multiple toes on the foot?
|
|
4
|
2976
|
May 13, 2020
|
|
Tip: When copying skinning make sure to change skinCluster skinning method!
|
|
3
|
1485
|
May 8, 2020
|
|
Spines not lining up
|
|
3
|
825
|
April 29, 2020
|
|
Scripting RBF weightDriver
|
|
3
|
2399
|
April 14, 2020
|
|
Finger IK space switch
|
|
2
|
1228
|
March 30, 2020
|
|
Set playback visibility
|
|
1
|
1179
|
March 25, 2020
|
|
mGear newbie presentation
|
|
3
|
1059
|
March 5, 2020
|
|
Non standard quadrupeds?
|
|
1
|
1115
|
February 28, 2020
|
|
Attaching eyelids to face?
|
|
3
|
1249
|
February 24, 2020
|
|
Less eyelid joints?
|
|
3
|
915
|
February 24, 2020
|
|
Setting the foot rig for a hiking boot
|
|
3
|
1348
|
February 21, 2020
|
|
Softimage gear_mc to Maya Mgear anim transfer
|
|
2
|
1295
|
February 20, 2020
|
|
Looking for modular pipeline environment
|
|
2
|
2265
|
February 15, 2020
|
|
Weight painting With gear Rig
|
|
8
|
3804
|
January 30, 2020
|
|
Transformers rigging
|
|
6
|
2182
|
January 29, 2020
|
|
The peanuts face rig - your approach
|
|
5
|
3913
|
January 29, 2020
|
|
Offset Parent Matrix 2020
|
|
2
|
2765
|
January 28, 2020
|
|
Scaling in one axis
|
|
2
|
911
|
January 10, 2020
|
|
Driving a channel with a differently named channel and storing for the build
|
|
5
|
1687
|
December 20, 2019
|
|
Caterpillar rig
|
|
8
|
3036
|
December 15, 2019
|