Transformers rigging
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6
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1306
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January 29, 2020
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The peanuts face rig - your approach
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5
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2434
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January 29, 2020
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Offset Parent Matrix 2020
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2
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2333
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January 28, 2020
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Scaling in one axis
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2
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627
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January 10, 2020
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Driving a channel with a differently named channel and storing for the build
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5
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1106
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December 20, 2019
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Caterpillar rig
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8
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2135
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December 15, 2019
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Advanced Cartoon Facial Rig Workshop
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4
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1269
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December 10, 2019
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Grim IK vs ToolChef's Soft Ik
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2
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1222
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December 10, 2019
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Create and edit guides with pymel
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4
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1447
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December 8, 2019
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Bendy functionality for fingers?
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3
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882
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December 6, 2019
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Corrective blendshapes or pose space deformation?
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5
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6533
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November 19, 2019
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mGear rig work without mGear installed?
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6
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1847
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November 13, 2019
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Add one single joint using the components
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10
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2447
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October 10, 2019
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Temporarily turning off custom pick-walking
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3
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1495
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October 10, 2019
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Using Pre-existing Skeleton + Modified A-Pose?
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3
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1171
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October 1, 2019
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Script print list of selections
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11
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940
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September 11, 2019
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Rig over exisiting skeleton
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2
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1523
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August 27, 2019
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About naming shown in channel Host
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8
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1513
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August 25, 2019
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Scripting the Rope tool for a post custom step
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2
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897
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August 1, 2019
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Getting a good Tail setup with mGear
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7
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3354
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July 28, 2019
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Scripting language learning
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3
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795
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July 28, 2019
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How to use the stepDict to access ALL the things
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11
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2702
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July 28, 2019
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Bets way to Add Multiple mgear NPO's
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6
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2188
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July 25, 2019
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Lips rigger and blendshapes
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8
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2802
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July 11, 2019
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Frankensteining mGear rig parts into an existing Maya rig
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6
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1639
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July 11, 2019
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What plugin for facial rig?
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2
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1977
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June 29, 2019
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Eyebrow rigging
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13
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3457
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June 28, 2019
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Extracting weights from envelope via node editor?
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2
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1019
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June 26, 2019
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Game Locomotion Joint
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7
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2687
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June 25, 2019
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Saving SDK data
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1
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618
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June 16, 2019
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