|
Maximum Smile Issue
|
|
3
|
928
|
July 2, 2020
|
|
Weight painting not affecting points
|
|
2
|
698
|
July 2, 2020
|
|
Rigging a scroll for a game engine
|
|
5
|
2492
|
July 2, 2020
|
|
Workflow for changing position of joints after skinning
|
|
4
|
2940
|
July 1, 2020
|
|
Rig Data Serialization / Data Centric Rigging
|
|
5
|
2134
|
June 12, 2020
|
|
Transfer Blendshape
|
|
4
|
5953
|
June 9, 2020
|
|
Nose / Cheek controls
|
|
2
|
1133
|
June 6, 2020
|
|
Rigging a sidebag - affected by body AND secondary controls
|
|
3
|
3098
|
June 4, 2020
|
|
Non straight leg approach
|
|
2
|
2226
|
May 25, 2020
|
|
Exporting helper/blended joints
|
|
1
|
1106
|
May 25, 2020
|
|
How to create multiple toes on the foot?
|
|
4
|
2967
|
May 13, 2020
|
|
Tip: When copying skinning make sure to change skinCluster skinning method!
|
|
3
|
1473
|
May 8, 2020
|
|
Spines not lining up
|
|
3
|
819
|
April 29, 2020
|
|
Scripting RBF weightDriver
|
|
3
|
2383
|
April 14, 2020
|
|
Finger IK space switch
|
|
2
|
1215
|
March 30, 2020
|
|
Set playback visibility
|
|
1
|
1171
|
March 25, 2020
|
|
mGear newbie presentation
|
|
3
|
1053
|
March 5, 2020
|
|
Non standard quadrupeds?
|
|
1
|
1109
|
February 28, 2020
|
|
Attaching eyelids to face?
|
|
3
|
1240
|
February 24, 2020
|
|
Less eyelid joints?
|
|
3
|
905
|
February 24, 2020
|
|
Setting the foot rig for a hiking boot
|
|
3
|
1340
|
February 21, 2020
|
|
Softimage gear_mc to Maya Mgear anim transfer
|
|
2
|
1284
|
February 20, 2020
|
|
Looking for modular pipeline environment
|
|
2
|
2253
|
February 15, 2020
|
|
Weight painting With gear Rig
|
|
8
|
3747
|
January 30, 2020
|
|
Transformers rigging
|
|
6
|
2155
|
January 29, 2020
|
|
The peanuts face rig - your approach
|
|
5
|
3885
|
January 29, 2020
|
|
Offset Parent Matrix 2020
|
|
2
|
2738
|
January 28, 2020
|
|
Scaling in one axis
|
|
2
|
900
|
January 10, 2020
|
|
Driving a channel with a differently named channel and storing for the build
|
|
5
|
1673
|
December 20, 2019
|
|
Caterpillar rig
|
|
8
|
3016
|
December 15, 2019
|