|
Messed up Transforms
|
|
3
|
1036
|
July 14, 2020
|
|
Maximum Smile Issue
|
|
3
|
963
|
July 2, 2020
|
|
Weight painting not affecting points
|
|
2
|
720
|
July 2, 2020
|
|
Rigging a scroll for a game engine
|
|
5
|
2537
|
July 2, 2020
|
|
Workflow for changing position of joints after skinning
|
|
4
|
3047
|
July 1, 2020
|
|
Rig Data Serialization / Data Centric Rigging
|
|
5
|
2194
|
June 12, 2020
|
|
Transfer Blendshape
|
|
4
|
6108
|
June 9, 2020
|
|
Nose / Cheek controls
|
|
2
|
1160
|
June 6, 2020
|
|
Rigging a sidebag - affected by body AND secondary controls
|
|
3
|
3166
|
June 4, 2020
|
|
Non straight leg approach
|
|
2
|
2293
|
May 25, 2020
|
|
Exporting helper/blended joints
|
|
1
|
1140
|
May 25, 2020
|
|
How to create multiple toes on the foot?
|
|
4
|
3023
|
May 13, 2020
|
|
Tip: When copying skinning make sure to change skinCluster skinning method!
|
|
3
|
1509
|
May 8, 2020
|
|
Spines not lining up
|
|
3
|
842
|
April 29, 2020
|
|
Scripting RBF weightDriver
|
|
3
|
2457
|
April 14, 2020
|
|
Finger IK space switch
|
|
2
|
1257
|
March 30, 2020
|
|
Set playback visibility
|
|
1
|
1211
|
March 25, 2020
|
|
mGear newbie presentation
|
|
3
|
1076
|
March 5, 2020
|
|
Non standard quadrupeds?
|
|
1
|
1130
|
February 28, 2020
|
|
Attaching eyelids to face?
|
|
3
|
1272
|
February 24, 2020
|
|
Less eyelid joints?
|
|
3
|
935
|
February 24, 2020
|
|
Setting the foot rig for a hiking boot
|
|
3
|
1371
|
February 21, 2020
|
|
Softimage gear_mc to Maya Mgear anim transfer
|
|
2
|
1325
|
February 20, 2020
|
|
Looking for modular pipeline environment
|
|
2
|
2290
|
February 15, 2020
|
|
Weight painting With gear Rig
|
|
8
|
3924
|
January 30, 2020
|
|
Transformers rigging
|
|
6
|
2215
|
January 29, 2020
|
|
The peanuts face rig - your approach
|
|
5
|
4025
|
January 29, 2020
|
|
Offset Parent Matrix 2020
|
|
2
|
2786
|
January 28, 2020
|
|
Scaling in one axis
|
|
2
|
931
|
January 10, 2020
|
|
Driving a channel with a differently named channel and storing for the build
|
|
5
|
1705
|
December 20, 2019
|