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Forearm/Arm twist joints not being rigged in Epic template
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0
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552
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March 4, 2024
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Metacarpal controls
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1
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992
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February 29, 2024
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Control mirroring broken
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13
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2217
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February 27, 2024
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EPIC spine / Twist problem
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6
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865
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February 26, 2024
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Studio Library error read only node with Mgear rig
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10
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5119
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February 26, 2024
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SOLVED: Issue with foot bone orientation--EPIC leg / EPIC foot component
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8
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2309
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February 24, 2024
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mGear Maya work files crash when opening up
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8
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3128
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February 23, 2024
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Unable to export skin packs
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3
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1017
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February 22, 2024
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Anim Picker / Select All / Very Slow
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4
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1215
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February 17, 2024
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Proper way for control to follow epic leg?
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1
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443
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February 14, 2024
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Arachnid Rig front legs problems
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0
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461
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February 13, 2024
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Mgear chain parenting problem
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0
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368
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February 13, 2024
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mGear not showing in Maya 2023
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49
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16281
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February 10, 2024
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RBF Manager issues and feedback
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8
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2934
|
January 31, 2024
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Math nodes as a feature removed in the repo
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2
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515
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February 5, 2024
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How to add new pyblish validators to rig builder
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2
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653
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February 5, 2024
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Has eye rig 2.0 a blink attribute?
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2
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890
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February 5, 2024
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Rotation space for FK arm and leg controls
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15
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2794
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January 31, 2024
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Component and Parent joint index
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7
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4481
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January 30, 2024
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Weight driver conflict
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7
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2214
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January 23, 2024
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Unable to build from guide template file
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2
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792
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January 20, 2024
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Animpicker relative path?
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12
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2398
|
January 18, 2024
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Guides don't build properly
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2
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816
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January 13, 2024
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Component base directory not found for chain_FK
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0
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578
|
January 12, 2024
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Mgear need joint as IK reference, not only guide object
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0
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447
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January 12, 2024
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Naming as "Capitalization"
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3
|
961
|
January 11, 2024
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Fbx export blendshapes
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3
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1118
|
January 11, 2024
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Leg stretch issue
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2
|
471
|
January 6, 2024
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Building a control rig using a pre-exisiting skeleton?
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1
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2576
|
January 5, 2024
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Eye Rigger / jnt Vis attribute hides the eye controls
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2
|
505
|
January 5, 2024
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