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mGear and TripleA games
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|
4
|
2365
|
May 14, 2019
|
|
Proxy attribute with multiple connections
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|
1
|
1025
|
May 11, 2019
|
|
Chain_01 aim axis
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|
4
|
1409
|
May 7, 2019
|
|
Fk/Ik spineribbon
|
|
2
|
1189
|
May 6, 2019
|
|
Matrix Constraint
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|
5
|
7143
|
April 28, 2019
|
|
mGear to BabylonJS Engine
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|
0
|
783
|
April 25, 2019
|
|
Self Colliding Mesh
|
|
3
|
1462
|
April 17, 2019
|
|
Upper arm and upper leg follow the attributes of the shoulder and hip in FK mode
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|
0
|
1076
|
April 11, 2019
|
|
Curly rig,chameleon's tongue
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|
2
|
1328
|
April 5, 2019
|
|
Why does animator need mgear installed
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|
2
|
1278
|
April 5, 2019
|
|
Chicken toes roll
|
|
2
|
1605
|
April 5, 2019
|
|
Rolling cube rig
|
|
6
|
3214
|
April 1, 2019
|
|
Custom node - push matrix
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|
5
|
2111
|
March 21, 2019
|
|
Rigging feathers for a wing
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|
3
|
3611
|
March 14, 2019
|
|
Rigbits post spring
|
|
1
|
1648
|
November 8, 2018
|
|
Offset controlers
|
|
3
|
2451
|
March 4, 2019
|
|
Synoptic standalone
|
|
2
|
1279
|
February 20, 2019
|
|
Do you prefer the T-pose or A-pose with relaxed fingers
|
|
1
|
2442
|
January 23, 2019
|
|
2 Shifter Tips: Files sizes and proxy attributes
|
|
4
|
2349
|
January 22, 2019
|
|
Eye rig- workflow
|
|
5
|
3204
|
January 18, 2019
|
|
autoCOG - constraint cycle dependancy on body
|
|
2
|
846
|
January 17, 2019
|
|
Transferring skinning weights between 2 joints
|
|
5
|
9576
|
January 17, 2019
|
|
Eyebrow rigging with Face tools
|
|
4
|
1419
|
December 28, 2018
|
|
Slow viewport interaction
|
|
7
|
2295
|
December 10, 2018
|
|
Mgear naming conventions for geo and controllers
|
|
0
|
1049
|
November 22, 2018
|
|
mGear for blender
|
|
4
|
4746
|
November 12, 2018
|
|
Rope Rig tutorial?
|
|
9
|
6854
|
October 20, 2018
|
|
Difference between spine_Ik_01, spine_Ik_02, spine_S_shape
|
|
3
|
1531
|
October 11, 2018
|
|
What does NPO stand for?
|
|
3
|
2338
|
October 11, 2018
|
|
Auto range of motion generation for skinning
|
|
3
|
1356
|
September 11, 2018
|