Has eye rig 2.0 a blink attribute?
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2
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732
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February 5, 2024
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How do I reference mgear modules within my IDE
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0
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285
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February 4, 2024
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How do I create an anchor point that maintains relative position?
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3
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696
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February 2, 2024
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Duplicate global control when building with Shifter
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2
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436
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February 2, 2024
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Rotation space for FK arm and leg controls
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15
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2216
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January 31, 2024
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Component and Parent joint index
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7
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3778
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January 30, 2024
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Mgear not reloading entirely
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1
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508
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January 30, 2024
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Confused about how Bake Simulation is behaving on this rig
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3
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708
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January 26, 2024
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Best Setup for IK\FK fingers with matching?
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0
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521
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January 25, 2024
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[SOLVED] Export skin error with mGear4.0.3 in Maya 2022
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9
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3334
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January 25, 2024
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Facial Data-Centric Rigging ( Eye Brows )
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1
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1023
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January 24, 2024
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Adding Space Switch
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3
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925
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January 24, 2024
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Weight driver conflict
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7
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1329
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January 23, 2024
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Spine Animation Transfer from FK to IK
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1
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444
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January 22, 2024
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Quadruped back leg - .leg_boneCLenMult
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2
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644
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January 20, 2024
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Unable to build from guide template file
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2
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544
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January 20, 2024
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Animpicker relative path?
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12
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1872
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January 18, 2024
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Joint position for rig build
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4
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781
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January 15, 2024
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Guides don't build properly
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2
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577
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January 13, 2024
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リグビルド時のジョイント位置について Joint position for rig build
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0
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856
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January 12, 2024
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Component base directory not found for chain_FK
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0
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440
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January 12, 2024
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Control01 naming description problem
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4
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683
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January 12, 2024
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Mgear need joint as IK reference, not only guide object
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0
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308
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January 12, 2024
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Frequent random crashes in 2024.2 when trying to work on animated mGear rig from 2020
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6
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1853
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January 12, 2024
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Naming as "Capitalization"
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3
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762
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January 11, 2024
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Replace a mgear node with another
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3
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628
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January 11, 2024
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Fbx export blendshapes
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3
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757
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January 11, 2024
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TypeError: keyPressEvent() on Joint Names window
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0
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345
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January 10, 2024
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EPIC_leg_02 bugs
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0
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412
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January 3, 2024
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New EPIC components doesn't supports FK T Pose feature
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0
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382
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January 3, 2024
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