Is mgear_rollSplineKine Node like traditional ribbon?
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2
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1191
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May 15, 2021
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How to create a rig manager from existing controls
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1
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545
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May 14, 2021
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Blocking volume for Chain Spring
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4
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1399
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May 14, 2021
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Anim picker Maya 2022, Python 2 bug
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0
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882
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May 14, 2021
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Chain Spring Root Controls Missing
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5
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1123
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May 13, 2021
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Neck IK Popping/Flipping
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10
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1437
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May 12, 2021
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Gimmick Joints vs Blendshapes
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7
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2200
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May 11, 2021
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Unreal Mannequin orientation discrepancies
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5
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1814
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May 11, 2021
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Squash only scale issue
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1
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423
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May 10, 2021
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RBF node and blendshape data in data centric style
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2
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582
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May 10, 2021
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mGear Discord Group
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10
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2365
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May 9, 2021
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How to learn rigging using this library?
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1
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549
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May 8, 2021
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Question About IK Leg controller, extra controller?
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2
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436
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May 7, 2021
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How do you make blend shape correctives with mGear and without Shapes?
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2
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869
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May 5, 2021
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Spine components build issue
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2
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614
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May 5, 2021
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Skeleton connection error
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0
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409
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May 3, 2021
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Mocap - Bake to Rig - Euler/Gimbal lock? Over rotation?
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8
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1614
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May 2, 2021
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Fix weighting issues
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2
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591
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April 30, 2021
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Editing many guides at once
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4
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467
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April 30, 2021
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Change axes orientation after rig creation?
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2
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540
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April 29, 2021
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SOLVED: Has the 'rigbits.facial_rigger.eye_rigger.rig_from_file(eyesConfigPath) module changed?
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6
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753
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April 28, 2021
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How to Connect/Parent control_01 to another components' in-between joints?
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1
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601
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April 28, 2021
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Space Jumper Documentation?
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5
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851
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April 27, 2021
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Clothing Rig/Sim (for crowds)
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1
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1209
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April 26, 2021
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Chain_IK_spline + Chain_Whip
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2
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464
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April 22, 2021
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Game Export with referenced rig and motion capture
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2
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601
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April 19, 2021
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AnimPicker // how to use?
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19
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6424
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April 16, 2021
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Data centric face setup workflows
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20
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4947
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April 15, 2021
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[SOLVED] Multiple parent spaces in one module
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3
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602
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April 13, 2021
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mGear for Maya 2022
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2
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4093
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April 12, 2021
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