UI bug from different custom naming (using game biped template)
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1
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577
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December 6, 2022
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Dynamic Tail With mGear
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2
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948
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March 8, 2023
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How does mgear update
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1
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735
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March 6, 2023
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Jaw Rotation Problem
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2
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677
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March 6, 2023
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Converting mGear rig to UE Control Rig
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3
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2104
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March 6, 2023
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Space switch to make seamless switch
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4
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595
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March 6, 2023
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Setting up a Development Environment
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32
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5491
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March 5, 2023
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Lip rigger from script fails: Need at least (degree + 1)
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2
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3167
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March 3, 2023
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IK FK Arms Switch
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0
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484
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March 2, 2023
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Custom scripts facial rigger
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5
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1122
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March 2, 2023
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EPIC_Control_01 breaks when building from guide template file
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0
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358
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March 1, 2023
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How do you create new reference arrays that don't have name conflicts between the guide and the rig?
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0
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500
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March 1, 2023
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Add Mannequin Snap template
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2
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846
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March 1, 2023
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Modifying ctl curves and rebuilding rig
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15
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3253
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March 1, 2023
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Control names breaking when changing rules
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1
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425
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March 1, 2023
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[bug] [naming rules] Mirror Shape
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1
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523
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March 1, 2023
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The Mandalorian Series, mGear Rigs
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0
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1090
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February 28, 2023
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The Foglands VR game using mGear
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1
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671
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February 24, 2023
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More flexibility / adaptability when importing weights
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2
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525
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February 23, 2023
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Import skin failed
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7
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1274
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February 23, 2023
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Legacy synoptic reset Bind pose values
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0
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580
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February 22, 2023
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How to add the world_ctrl as a space in IK Refs?
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5
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1085
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February 21, 2023
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Data Centric Face help
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7
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982
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February 21, 2023
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Space Switch / Ref for Spline IK Controls?
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1
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626
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February 20, 2023
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curveFromMeshEdge
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0
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464
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February 17, 2023
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Fable, Jack of Blades, mGear Maya Rig
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0
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936
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February 11, 2023
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Baked Animation from mGear rig for EXPORT
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5
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1604
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February 9, 2023
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Align different components orientations
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2
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551
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February 7, 2023
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How to have controls match the pivots (Translation and Rotations) exactly with the joints?
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1
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581
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February 7, 2023
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Adding IKFK matching etc after rig is created?
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1
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548
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February 6, 2023
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