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Export animation data into custom curves for Unreal Engine
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3
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6983
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October 22, 2020
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Guides not building full rig
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6
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2212
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October 22, 2020
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Anim Picker not properly loading biped.pkr
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1
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2034
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October 16, 2020
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Quadruped feet rotate inside Unreal Engine with no rotation keys set
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15
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2390
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October 16, 2020
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Combining Game Tools with Facial Rig
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8
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2097
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October 14, 2020
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Getting Started and rigging
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6
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720
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October 9, 2020
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World Up creating Controller in wrong orientation
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6
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1611
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October 9, 2020
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Limb joint aim error or intended? (roundness)
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2
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540
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October 7, 2020
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Spring chain not rendering properly
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5
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2529
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October 3, 2020
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mGear and Time Editor
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5
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1033
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September 26, 2020
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deformerEvaluator crashing
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4
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1109
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September 22, 2020
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Running into odd crash when trying to load a built rig
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7
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2435
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September 22, 2020
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Eye Rigger problem
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29
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5055
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September 21, 2020
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Arm orientation issue
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2
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590
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September 17, 2020
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Facial rig, mirror not working
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9
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1484
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September 16, 2020
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FK arm breaks past 90 degrees
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4
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1307
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September 10, 2020
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Naming convention and ngSkinTool mirroring
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2
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1546
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September 10, 2020
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RBF decomposition failed
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10
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3148
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September 7, 2020
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Spiderverse Joints unlock
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8
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1974
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September 2, 2020
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Crash opening scene with baked controls
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9
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4852
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August 27, 2020
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The issue that joints from chain component are created in wrong position when FK/IK switch is available
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3
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987
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August 24, 2020
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Mgear rig name convention rule
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4
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1301
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August 22, 2020
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Eye Rigger - right eyelid controls parent flipping?
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2
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764
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August 21, 2020
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mGear's eye autorig questions
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1
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667
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August 15, 2020
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Deleting mouth guides does stop build
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3
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702
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August 11, 2020
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Disable Mgear hotkeys
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2
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1184
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August 10, 2020
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Mgear 3.6.0 maya 2019.3 linux
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9
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1302
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August 6, 2020
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Mocap workflow - namespace issues
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2
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968
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August 4, 2020
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Is there any way to drive scale attributes in the RBF manager?
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5
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1067
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July 30, 2020
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Adding Module Path Through XML
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1
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1455
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July 27, 2020
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